Character from my WIP game, Project Proxy. This is one of the creatures native to the alien world mankind lands on. It is the most basic enemy, capable of walking and attacking with punches.
This first design set the tone and baseline for the other enemies. My goal was to create characters that could be easily readable by the players mechanically, but that looked as otherworldly as possible. The color scheme and level of detail were fine-tuned to that end. Instead of eyes, they have chemical antennae as a means of detecting prey and threats.