Character from my WIP game, Project Proxy. Proxies are mysterious creatures you can summon to fight creatures in a hostile new world. Devanok is the first "natural" proxy you unlock.
My goal with Devanok's design was to make a serious and imposing character. Being a "natural" proxy, it has a more complex design than Hop, closer to a divine spirit. In-game, he serves as an offensive proxy. Its deadly attacks cause massive damage, and it specializes at attacking straight ahead. This is reflected in its name, which comes from "devant" ("ahead" in french) and "shock", modified to sound more ancient.
Idle animation
Normal Attack
Special Attack