Character from my WIP game, Project Proxy. This is the first boss in the game, and one of the creatures native to the alien world mankind lands on.
It's big, it's bad, and it's coming to get you. It's meant to make an impact on the players, and test their skills. Each phase can be countered with at least one of the proxies' skills, so you need a grasp on your team's members to win. Weak spots on the torso and back signalize where to hit it when it's vulnerable. The design is over-the-top, and as creepy and bizarre as possible within the game's style.
Idle animation
Entering shoot mode
Shooting
Knocked and getting hit
Recovering
Landing
Stomping attack (causes objects to fall from above)
Hammer attack
Vulnerable after hammer attack, getting hit and recovering
Death