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Project Proxy - Boss #1 (Character Design and Animation)

Character from my WIP game, Project Proxy. This is the first boss in the game, and one of the creatures native to the alien world mankind lands on.

It's big, it's bad, and it's coming to get you. It's meant to make an impact on the players, and test their skills. Each phase can be countered with at least one of the proxies' skills, so you need a grasp on your team's members to win. Weak spots on the torso and back signalize where to hit it when it's vulnerable. The design is over-the-top, and as creepy and bizarre as possible within the game's style.

In-game sprite asset

In-game sprite asset

Attack patterns and how the player should counter them

Attack patterns and how the player should counter them

Design iterations

Design iterations

Idle animation

Entering shoot mode

Shooting

Knocked and getting hit

Recovering

Landing

Stomping attack (causes objects to fall from above)

Hammer attack

Vulnerable after hammer attack, getting hit and recovering

Death